Tuesday, August 25, 2015

DnD 4e Spelljammer - SlaveShip (1.06 NPCs Background from Players Feedback)

Below are the backgrounds for the two primary NPC's on the Slave Ship, as well as statistics for the ship itself, which is called the Drudge.
Next Blog I'll post the video trailer I created for the campaign.
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Captain Krav Magra (Referred to as Captain, or Captain Magra)
Human, Male, Two-Blade Ranger
Description: Strong, agile, gruff, but fair.
Signature Items:
  • A shiny, ornate, compass with an eight pointed ivory star in the background with crossed fists in the middle. Might be magical.
  • Longsword with a red blade, blue oval gem at the base of the blade, 6 pointed star at the bottom of the hilt. Definitely magical. CaptsSword_small.jpg
Previously a Gladiator/Slave, and won his freedom. When he returned to his home planet he decided that world was too small, compared to everything he'd seen. So he used his winnings to buy the Drudge. Due to a gambling debt he does the only thing he knows, to make money, which is to capture slaves for the Gladiator fights. Since he's a previous slave himself he wants to help free as many as possible by training them well so they can earn their freedom as he did.

PC’s public relationship with Captain Magra
  • Woldstren(Chris): Respected authority figure on the ship, someone who we can trust will stand up for us as much as he can. Captain Magra appreciates him and allows him additional privileges.
  • Mongo(David): Feels he treats him as a slave. Captain Magra is disappointed at this because he's tried to be respectful and friendly.
  • Arcamedies(Stu), Flint(Trevor): Feel loyal to the captain.
  • Chiana(Ken), Camella(Brad), Cristalla(Mick): No relationship with the captain. They try to stay out of his way whenever possible.
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First Mate Xera Sue-Arn (called Xera by the crew)
Kalashtar, Female, Class unknown
Description: Sleazy flirtatious attitude, but sadistic and cruel. Missing right eye and always looks disheveled unless going into combat, where she looks organized, proper and deadly. Xera does not wear armor. Usually walks around in a loose revealing shirt, and short skirt. She carries a longsword and a large shield. Has a group of NPC's who kowtow to her every need. She has obvious disdain for Captain Magra.

PC’s public relationship with Xera
  • Woldstren(Chris): Keeps out of her way. She seems to steer clear of him due to his relationship with Captain Magra.
  • Camella(Brad), Mongo(David), Chiana(Ken), Cristalla(Mick): Ridiculed and teased by Xera and her cronies whenever they get a chance.
  • Flint(Trevor), Arcamedies(Stu): She seems to steer clear of them due to their relationship with Captain Magra.
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The Drudge
Greatship
Gargantuan vehicle
HP 400 Space 8 squares by 20 squares Cost 13,000 gp
AC 4; Fortitude 20, Reflex 2
Speed: swim 6, fly speed 12 (hover)
Pilot
The pilot must stand at the ship’s wheel, typically at the rear of the topmost deck.
Crew
In addition to the pilot, a greatship requires a crew of twenty, all of whom use a standard action each round to help control the ship. Reduce the ship’s speed by 2 for every 5 missing crew members. At speed 0, the ship sails out of control.
Load
Two hundred Medium creatures; five hundred tons of cargo.
Out of Control
An out-of-control greatship moves forward at half speed. At the DM’s discretion, it can move in the same direction as a strong wind at up to full speed.
Decks
The greatship has four decks: the topmost open deck (which incudes the upper deck and quarter deck), two middle decks for crew and passengers, and a cargo hold.
Sails
At the DM’s discretion, a greatship can take a penalty or bonus to its speed of –4 to +4 depending on the strength and direction of the wind when in the atmosphere of a planet or in the Phlogiston.
Weapons
Lightning Cannon, Light Ballista

Lightning Cannon: The lightning cannon requires two crew members trained in Arcana. Each must stand next to a lightning orb and spend a standard action. The cannon can be fired every other round.
Lightning Cannon (2 actions, see description; at-will, every 2 rounds)
Area burst 4 within 40; +14 vs. Reflex; 4d12 lightning damage. Miss: Half damage. The character with the lowest Arcana modifier adds his or her Arcana modifier as a bonus to the lightning cannon’s attack rolls.

Ballistae: Each ballista requires three actions to operate:
1 standard action to load, 1 standard action to aim, and 1 standard action to fire. These actions can be taken by multiple people. A ballista can only be fired once per round.
Light Ballista (standard action; at-will)
Ranged 20/40; +13 vs. AC; 4d6 damage. The character aiming the ballista adds half his or her level as a bonus to the ballista’s attack rolls. The ballista requires a standard action to load.

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