I've always loved the Spelljammer campaign, as you can use every campaign setting without it feeling hokey. However, the primary event that got me interested in doing it was a 3D paper ship model I found from World Works Games.
I started building the ship, and at the same time was playing in my friend Stu's adventure, which is located in a campaign called Westron he started, and where we have been playing in for over 30 years. We have 5 different DM's, all of which have been given permission to run adventures in various parts of the world, with consultation from Stu. The world of Westron is fairly traditional D&D, more akin to Forgotten Realms than anyplace else, and fairly vanilla, considering we've been playing in it for so long.
The more I thought about it the more I didn't want to just visit ports where I was restricted by the previous stories told there, or the existing government, laws, NPC's, etc. It didn't take me long to decide to shift my idea to a Spelljammer setting. I've always loved the setting, but only used one hammership in our campaign. We never used it to travel to different spheres or even different planets in the same Crystal Sphere. So, I had to figure out how to get the players engaged enough to want to move away from Westron and get them interested in Spelljamming, which was fairly new to almost all of them.
Continued in the next Blog.....
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